News Archives - December 2006
Tis The Season For Giving 
Submitted by: Uriel on 12/26/2006 11:24:38 PM
And while you're giving - why not go ahead and get a pretty cool calendar while you're at it?

MMO Portal is publishing a 2007 calendar featuring artwork for many of the big MMOs of today and tomorrow, including (to my surprise, I must admit) Dark Age of Camelot. The calendar looks pretty nice on its own - but in addition, all the proceeds will go to St. Jude's Children's Research Hospital. So get yourself or an MMO-loving friend a little late gift, and give to a good cause at the same time.

You can see more details and order it (for $14.95) at mmocalendar.com.
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1.87b 
Submitted by: Uriel on 12/19/2006 8:02:28 AM
1.87 is shaping up to be a much larger patch than the standard post-expansion patch - 1.87b features some major changes to…

Regen:

- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.

- While in combat, health and power regeneration ticks will happen twice as often.

- Each tick of health and power is now twice as effective.

- All health and power regeneration aids are now twice as effective.

- Fatigue now regenerates at the standing rate while moving.

Combat:

Water Changes

- There will no longer be a one-second delay for characters when diving or surfacing.

- Players can now target enemies through the water. If you are above the water, either on land or swimming on the surface, you can hit players below the water.

- If you are underwater, you can only attack a player who is in or under the water.

- Enemy player names will not display if you are looking at them through the water from above the surface regardless of how close they are to you.

- You also cannot attack a no-land NPC, like a shark, who is underwater from the land. As opposed to a land NPC that happens to be underwater.

Block

- A character's chance to block will no longer be penalized when facing a character who is dual wielding.

Parry

- A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed weapon.

- The penalty to parry when facing multiple attackers has been greatly reduced.

Evade

- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.

And too many pet changes to list, but they include:

Hunters

- All summoned Hunter pets have gained a new PvE taunt ability called Enrage. This ability functions as a style effect.

- The 32 spec Hunter pet now has access the disease and critical styles that the higher tier pets have. Their chance to use these abilities scale up based on the tier of the pet. The top tier Hunter pets chance to disease and style has been increased but is still less than pre 1.87 wolf pets. Please note that the chances to disease and land critical styles are exactly the same as the Druid pets.

- The Rabies ability range of the Hunter pet has been reduced to melee range and the duration of the disease reduced to 60 seconds.

- The top two tiers Hunter wolf pets now have the ability to Frenzy when commanded by keyword. The Hunter must be in /say range of the pet to issue the command. When the wolf frenzies its attack speed and damage output increase but its defenses are reduced. The wolf gains the ability to proc an ABS debuff during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 60 seconds. The Frenzy cannot be used until after 60 seconds has passed from when the pet is summoned.

- When a pet is summoned, the Hunter will be prompted, through a menu and keyword selection, to choose the pet's appearance.

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